Type of income is still the same - taxes. All the basic principles remain the same: we also mark the territory for residential, commercial and industrial buildings, build roads, power lines, build buildings for city services, ports, airports, railways, fight traffic jams, pollution, crime, and sometimes withstand disasters. This is the tile set that you should use to 'retrovate' your existing cities.So, the player again has to take the mayor's easy chair and rebuild a huge metropolis from scratch. 'Ians Retro Tiles-normal' is a complete set of images, that is, it replaces all of the standard SimCity icons. So four years after the official release of SimCity, SimCity 2000 appeared - a logical development of a successful idea and another milestone in the history of the genre.Make sure you get a version of Sim City 2000 that is bundled with SCURK, such as Sim City 2000 Special Edition for Windows. No matter how silly the experts sat in their shoes felt, it would be even more stupid of them to ignore the prospects of peaceful urban planning.Further, a SimCity fan is surprised to find hills and mountains on the map, which need to either be leveled (at the expense of the budget), or be torn through with tunnels (also not free), or, spitting on difficulties, build on the spurs of the new San Marino. For the better, the detailing of the environment has changed, thanks to which the need to draw letters on the police and fire department buildings has disappeared: now everything is clear. Is there something new? Yes, and a lot! The first thing that catches your eye is an isometric projection that has replaced a plain view from above. So, the player again has to take the mayors easy chair and rebuild a huge metropolis from scratch.
![]() The previous infrastructures also did not remain unchanged: in addition to roads, we can now build highways and bus depots to help solve the problem of traffic jams. So get ready to build a network of pumping and water treatment plants, as well as descend to the underground level and independently lay pipes to areas of the city. It is impossible for a big city to do otherwise, without water, there is no reason to exist except the houses of the lowest level. Some people break through rivers, build mountains and plant forests like no less than build a city!A new aspect of infrastructure has been added to the game: in addition to electrification and road construction, we will now have to deal with water supply. The editor himself can also bring a lot of joy. Want to make a private sector without skyscrapers? You are welcome!As for services, now there are few firefighters and police for the residents, they are served with health care (hospitals) and education (schools, colleges, museum, libraries). Also building is now divided into dense (more expensive) and light (cheaper). If earlier we were limited to three by three squares, then now we can at least pull out a 2X15 shopping lane along the ring road, even to slap a lonely house on the island - there would be money, energy and a road nearby. And these are seeds, by 2050 the choice of stations doubles!It is necessary to note one more important point: for the first time in the SimCity series, it became possible to mark development zones arbitrarily. The choice has to be considered carefully: a coal-fired power plant is inexpensive to operate, but it smokes terribly oil is more efficient, but more expensive, and the air does not ozonate either wind turbines - weak, dependent on the weather, but environmentally friendly and cheap The hydroelectric station is stable and efficient, but try to find a waterfall for it. In addition, an expensive but efficient metro appeared.The types of power plants have become much larger, and the differences between them have become more significant. ![]() Only new riots from the riots, and even old Godzilla were replaced by a flying mechanical eye with tentacles. The same earthquakes, fires, tornadoes, floods. The list of disasters has changed little. You can do without them, but if there is money in the budget - why not?Well, the most pleasant part for many - the menu "Disaster" - remained in its place. They help to increase the attractiveness of the city, raise the average life expectancy, reduce crime and so on. Firefighters, of course, will extinguish. Next to the fire on the road section or a small house, you can put a column with a hydrant icon (this is the team of firefighters) and the same with the police badge. The time stops and the "go to event" button lights up. A fire has happened, let's say. The mechanism is as follows. The principle of disaster management has changed dramatically: if before we only eliminated the consequences and looked helplessly at the fire that was raging, now we can send firefighters and police to the scene (if you have the appropriate buildings, of course). Author in track changes for office 365 word 2016 for macTasks are quite complicated, so you will not be bored. The player is offered a choice of many already built cities with a ready-made problem: forest fires, a hurricane, an explosion of a nuclear power plant, a monster attack - everything is in place. With demonstrations and floods, the opposite is true: the police are much more effective in firefighters holding back the crowd and organizing the construction of dams.Not forgotten, and scripts - another legacy of the first SimCity.
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